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» PLAYER INFORMATION
Player NAME: Bella
Current AGE: 20
Player TIME ZONE: EST (GMT -5)
Personal JOURNAL: flair
IM & SERVICE: AIM; quantumleapings
Player PLURK: flaired
Current CHARACTERS: N/A

» CHARACTER INFORMATION
Character NAME: Charlie Vergier
Canon & MEDIUM: Rhythm Thief & The Emperor's Treasure; game
Canon PULL-POINT: Post-bonus "Family Ties" chapter (set half a year after the game's events)
Character AGE: No given age, but I'd set her around 15
Character ABILITIES:
-- Good prediction and perception abilities are key for any private eye, and Charlie's no exception. She's able to guess Phantom R's next move before the police can, and she's caught him leaving not once but twice, earning his respect and becoming the first person he seeks out to help find Marie. One might say she has good intuition -- and considering she modified her hang-glider to have a small cannon on it that can shoot footballs and worked out how to adjust her weight so it wouldn't be too detrimental to her flying, one might be right.
-- Balance, accuracy, and being able to get into the flow of a game are also important for a football club's top player; luckily, Charlie has all three aspects and she is, as stated by one of her clubmates, pretty unbeatable. She's also able to hang-glide while shooting balls at gliding knights, dodging missiles shot by said knights, and carrying a supposedly dying adult without falling, spinning out of control, or losing her nerve. In fact, the only time she does is when she's shot at from behind -- and neither her nor Phantom R sustain any damage from crashing by the Seine.
Character HISTORY: This has a good history for the game overall; Charlie's own isn't as extensive, even if it notes her personal happenings. I'll still elaborate on her involvement specifically!

Charlotte Vergier, preferring to go by "Charlie" (as only her father, whom she has a somewhat difficult relationship with, calls her Charlotte), is a self-proclaimed private eye. While her and her father have the same goal - catching Phantom R - their reasons are a little different: Inspector Vergier is doing it to protect Paris from criminals, and Charlie's doing it so her father will finally notice her (and so he'll realize that he's not the only one protecting Paris -- he has a very capable daughter to help him as well). He's been a workaholic ever since her mother died, pursuing the Mystère Incident and Phantom R near-obsessively, and this no doubt left very little time for Charlie.

She first appears outside of the Police Constabulary, à la retrieving her ball after kicking it with near-perfect accuracy at the escaping Phantom R. In all likelihood, she probably saw him after having another tiff with her father and decided she'd catch him... and she certainly gives him a good fight, even if it ends up with her getting bowled over by her own ball and her position in the Paris police force not being furthered like she wants it to be.

The second time, she hang-glides to the top of the Paris Opera House and has a rematch with Phantom R. She knew he'd be wanting some fresh air - he's not the kind of guy who seems like he'd enjoy tight, crowded spaces for too long - and anticipated his escape. She nearly falls, but Phantom R catches her hand before she does and helps her up.

While her role is minor in her first two appearances - and she's additionally mistaken for being a boy, while other characters carefully don't use any actual pronouns that would suggest either way - she becomes much more important when Marie is taken by Napoleon. Raphael, as Phantom R, investigates around the city to specifically locate Charlie to "get his help" and becomes increasingly confounded by the thought of "him" in pink. It's where he learns that Charlie's a top player at her school's football club, and that she enjoys spending time at a café off of Washington Avenue.

At first, she thinks his request for her help in saving Marie is stupid ("This is a joke, yes? Why would I help my sworn enemy?") until he points out she both owes him for saving her at the opera house and that detectives shouldn't let madmen run around the city -- that detectives usually put away guys like that. Obviously troubled by his blatant baiting and the truth of his statement (along with the return of her father's photograph of him, her, and her late mother), she ultimately agrees to help him out on the condition that "This partnership ends as soon as Napoleon is brought to justice."

At the Eiffel Tower, she hang-glides in and saves Phantom R from what would be a sincerely fatal shot to the head by Jean-François. Once they've gotten away from their pursuing chevalier diaboliques (having been shot down last-second by a missile from behind), they regroup and decide what to do. Charlie offers to go to the station (to return the photograph to her father, inform him about the chevalier diabolique, and to do her duty as an investigateur -- to protect Paris) while Phantom R goes to find the Duchess Elisabeth and interrogate her for information regarding Marie's secret.

Charlie gives her father the low down, then later saves him from a back attack by a growing group of chevaliers. She rudely, but fondly, offers to give him help in defending the streets of Paris. She returns the photograph he dropped before then as well, and they fight off chevaliers together to give people time to evacuate the streets. Her and her father later watch the Hanging Gardens of Babylon float beside the Eiffel Tower after Marie plays Moon Princess to save Elisabeth's life, and move people into the tower to save them from the lightning strikes brought on by the Garden's ability to control the weather.

Knowing something's wrong, Charlie and her father make their way into the Hanging Gardens and help Phantom R defend against the real Chevaliar Diabloqiues -- massive golems built by the Babylonians to defend their precious gardens. When there's a slight reprieve, Charlie orders her father and Phantom R to go ahead and catch up with Jean-François and Napoleon, while she takes care of the rest of the golems. Charlie appears again in the nick of time, saving Phantom R and Marie from falling the same way Phantom R had done for her at the opera house; she says they're even now, and watches the Hanging Gardens fall along safely with the rest of Paris.

While Paris returns to normal, Charlie can't rest. Nearly half a year or so after the incident with the Hanging Gardens cools down, she sneaks into her father's office at the Constabulary Headquarters and breaks into his safe in order to find out more about the Mystère Incident and who might've really been pulling the strings behind the events that happened. Upon reading the files he has on hand about the Mystère Incident, she finds out the chevaliars' base is in Les Invalides - a building specially housing things related to the military history of France - and investigates. She opts out of telling her father about her hunches, but he's not her father for nothing; he appears on the scene, scolds her for getting into his business, and they proceed to take down the rogue chevaliers.

Afterwards, Vergier scolds her again for sticking her nose where it shouldn't belong (but deflects it, saying that even if he told her that she wouldn't listen), reiterates that the case on the Mystère Incident is closed, and heads off despite Charlie's insistence that there's something more going on here -- that they haven't really stopped whoever was behind it in the first place, because the chevaliers were too organized to have just been rats running in a sewer. She finds something at the end of Family Ties, but it isn't known what.

Character PERSONALITY: Detectives should be willing to do anything to find the truth; they shouldn't back down when they have a hunch, and they'd never let a criminal go once they got on his tail. Sometime they're rather crass and rude, opting to speak their minds instead of finding a more tactful way of putting it, and that makes them incredibly blunt and prone to a "love them or hate them" relationship in other people's eyes.

Charlie's the same way. She is her father's daughter, though she hates being compared to him, and shares many of his skills. She's observant and quick-witted, she has a drive to do what's right and do it in a manner that she sees as honorable, and her determination is matched only by her preparedness. Charlie's perceptive and an intellectual as well, able to rig a hang-glider with a light cannon that can shoot out soccer balls; she's able to figure out what routes Phantom R would take given the circumstances as well. Her abilities tell a lot about her too, of course, like how she sticks to what's asked of her and her general distaste of criminals. They're pretty predictable to her.

To strangers, Charlie is most likely courteous but blunt. To criminals, she's rude and acts as if they're beneath her. Which they are in her mind, since they're in the wrong and she's on the side of justice. Perhaps the sole exception to this is Phantom R himself: he is in the wrong, of course, but it's more of a friendly game of one-upping one another than anything mean-spirited. They're enemies, but if anything Phantom's a worthy foe for Charlie. However, anyone who is doing an injustice in her mind must be brought forth no matter the circumstances.

While she's inflexible in her above belief, Charlie can set aside differences for the greater good -- shown with her temporary partnership with Phantom R when he requests her help -- and be an adult about things. Despite her young age, she's fairly mature, though she's not above dry wit and sarcasm when people point out things that seem rather obvious ("I didn't think you'd look so good in a dress." "So the secret's out, this is what I wear when I go to school."). She's also increasingly to-the-point and cuts to the chase as often as she goes putting her nose where it doesn't belong -- which is to say, quite often.

» EXSILIUM INFORMATION
Chosen WEAPON: Charlie utilizes a football in all of her appearances; she beats down evildoers with it, and so it's going to be her weapon here as well. The more she uses it in Exsilium, the stronger her kicks become and the more critical shots she makes. It'll also eventually return to her, much like a boomerang.
Character INVENTORY: Her football (her weapon) and... that's pretty much it.

» PREVIOUS GAME INFORMATION ( IF APPLICABLE )
Previous GAME(s): N/A
Previous GAME SETTING(s): N/A
Previous GAME CR: N/A
Your character's DEVELOPMENT: N/A

» SAMPLES
First PERSON: [It's not like she can't live without her luxuries, but the coffee they have can hardly be considered coffee. Tea is nonexistent, and the lack of actual food is making her sicker than the disgusting pastes they're trying to pass off as food.

She's fixing her cap when she sets the tablet to record; it's obviously in her lap by way of the ceiling and how she has to look down to address the camera, but relaxation is something she's beginning to prize. Especially since she has plans on the mind.

To anyone else, she just looks like your average young boy playing at being a detective.]


Good afternoon. [The greeting's clipped. It's easy to see how she's mistaken for a young boy with her pitch, and she drums her fingers against the side of the tablet.] I heard there are supply runs. If possible, I'd like to know more about them -- and I mean what people who've been on them can tell me. I don't want any rubbish I could just dig up from reading some manual, I want experiences.

[The truth, more or less.]

Anyway, address all answers to Charlie Vergier. That's my name, if it isn't obvious enough on your tablet. [She frowns; she's not used to just asking questions out in the open, and it shows in the way she says, almost as an afterthought:] Your help is appreciated.

[And off the feed goes; she has work to do, and she's restless besides.]

Third PERSON: For the seventh time in the hour she's been here, laying across her bed, Charlie goes over what she knows in her head. She'd been investigating Les Invalides; her father'd been behind her, his footsteps echoing away along with his words of not dawdling too long. She'd found something, and then... She'd woken here, been given her football, and sent off with a new hurdle of information to process. The United Earth, Exsilium, the situation they'd found themselves in, nuclear warfare, our only hope -- like out of a scifi film, although she'd never been a fan of the genre.

For now, she sets aside the Mystère Incident; with the chevaliers nowhere to be seen for the moment and Paris, supposedly, in ruins (and how her heart aches to think of it -- the city she and her father had sworn to protect now lay in shambles) it isn't top-priority. The information on her tablet shimmers as she skims through it again; it's rich with facts, much like the case files her father had hidden from her, but none of it connects. Maybe it's shock, or maybe it's refusal to believe anything of this scale could have happened, especially in France; she isn't sure. The Constabulary had sworn to protect its streets, and it had already done so with the false Napoleon and his Hanging Gardens. It wouldn't have fallen so easily.

Charlie closes her tablet and forces herself up and off her bed. Obviously reading the information for now wasn't helping; maybe after a drink or two of whatever passed as coffee would help clear her mind, and with her goal decided she pockets her tablet and sets off for the cafeteria.


» ADDITIONAL NOTES
She's often mistaken for a young boy while she's dressed in her detective clothing -- which is usually almost always. Also, every iteration of "football" she says and is in her app refers to what we Americans call "soccer".

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Charlie Vergier

October 2013

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